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AI Insights · Timothy · April 2024

Top 5 Basketball Games on Android in Ecuador - Q1 2024

Discover the performance of the top 5 basketball games on Android in Ecuador during Q1 2024, including trends in weekly downloads, revenue, and active users.

Top 5 Basketball Games on Android in Ecuador - Q1 2024

In Q1 2024, the top 5 basketball games on the Android platform in Ecuador showcased varying trends in weekly downloads, revenue, and active users. Here is a detailed look at their performance.

NBA Infinite - PvP Basketball from Level Infinite saw a notable start with a peak of 11.5K downloads in mid-February, but this number dropped steadily to around 1.6K by the end of March. Revenue for this game showed a fluctuating trend, peaking at $64 in the last week of February before settling around $46 towards the end of the quarter. Active user numbers were initially high, reaching over 11K in mid-February, but gradually declined to about 7.9K by late March.

NBA 2K Mobile Basketball Game, published by 2K, Inc., experienced a consistent yet modest performance. Weekly downloads started at 431 and decreased to 139 by the end of the quarter. Revenue peaked at $57 in mid-February but saw no significant earnings in March. Active users followed a similar declining trend, starting from 1.3K in early January to about 741 by the end of March.

NBA 2K24 MyTEAM, also from 2K, Inc., showed a gradual increase in engagement. Weekly downloads reached a high of 372 in mid-February but later stabilized around 208. Revenue peaked at $44 in early March before declining. Active user numbers rose steadily from 51 in late January to 433 by the end of March, indicating growing player interest.

NBA LIVE Mobile Basketball by ELECTRONIC ARTS demonstrated strong, consistent engagement. Weekly downloads varied, peaking at 3.4K in mid-January and ending the quarter at 2.8K. Revenue fluctuated, with a peak of $31 in the last week of March. Active users maintained a robust presence, starting at 17.3K in early January and slightly decreasing to 16.4K by the end of March.

Mini Basketball from Miniclip.com had a steady but lower level of engagement compared to its peers. Weekly downloads fluctuated, peaking at 284 in late January and ending at 148 in March. Revenue saw minimal activity, peaking at $19 in early February. Active users showed a modest trend, starting at 466 and ending at 332 by the end of the quarter.

These insights highlight the diverse performance of basketball games on the Android platform in Ecuador. For more in-depth analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024